Not too long ago I was a part of Geeta Games as a Production Artist. I was in charge of level assembly, particle effects, basic interactivity, and programmed a few of the game’s minor puzzles. Under the direction of creator Steve Hoogendyk, the game shipped in Autumn of 2013. It was a great experience and I even got to go to PAX Prime!
A big thanks to all of the wonderful people who worked on Lilly Looking Through for letting me be a part of making an engaging adventure game with a heart. If a sequel is ever in the cards, I’d gladly work with the whole team again!
Interested in purchasing? It’s on Steam!
The above is the trailer for the game, as put together by the multi-talented Jessica Hoogendyk!